fix bugs in TTL and TTG calculations
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@@ -176,12 +176,23 @@ class Node:
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if None != star:
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flightTime, trackmiles, arrivalRoute = self.arrivalEstimation(identifier.Runway, star, weatherModel)
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avgSpeed = trackmiles / (float(flightTime.seconds) / 3600.0)
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# the closer we get to the IAF the less time delta can be achieved by short cuts, delay vectors or speeds
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ratio = min(2.0, max(0.0, self.PredictedDistanceToIAF / (trackmiles - self.PredictedDistanceToIAF)))
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possibleTimeDelta = (trackmiles / (avgSpeed * 0.9)) * 60
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ttg = timedelta(minutes = (possibleTimeDelta - flightTime.total_seconds() / 60) * ratio)
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ttl = timedelta(minutes = (possibleTimeDelta - flightTime.total_seconds() / 60))
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# calculate average speed gain
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avgSpeed = trackmiles / (flightTime.total_seconds() / 3600.0)
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avgSpeedIncrease = avgSpeed * 1.10
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avgSpeedDecrease = avgSpeed * 0.80
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decreasedSpeedFlighttime = (trackmiles / avgSpeedDecrease) * 3600.0 # given in seconds
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# calculate shortcut gain and add 15 miles for final and base turn
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currentPosition = Waypoint(latitude = self.PredictedCoordinate[0], longitude = self.PredictedCoordinate[1])
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shortcutDistance = currentPosition.haversine(identifier.Runway.Start) + 15.0
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shortcutFlighttime = (shortcutDistance / avgSpeedIncrease) * 3600.0
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if shortcutFlighttime > flightTime.total_seconds():
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shortcutFlighttime = flightTime.total_seconds()
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# the best TTG is the shortest path with the fastest speed
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ttg = timedelta(seconds = flightTime.total_seconds() - shortcutFlighttime)
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# the best TTL is the longest path with the slowest speed
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ttl = timedelta(seconds = decreasedSpeedFlighttime - flightTime.total_seconds())
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ita = self.Inbound.ReportTime + flightTime
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earliest = ita - ttg
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latest = ita + ttl
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