294 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			294 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Protocol Buffers - Google's data interchange format
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// Copyright 2008 Google Inc.  All rights reserved.
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// https://developers.google.com/protocol-buffers/
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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//     * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//     * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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//     * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Author: kenton@google.com (Kenton Varda)
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//  Based on original Protocol Buffers design by
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//  Sanjay Ghemawat, Jeff Dean, and others.
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//
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// DEPRECATED:  This module declares the abstract interfaces underlying proto2
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// RPC services.  These are intended to be independent of any particular RPC
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// implementation, so that proto2 services can be used on top of a variety
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// of implementations.  Starting with version 2.3.0, RPC implementations should
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// not try to build on these, but should instead provide code generator plugins
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// which generate code specific to the particular RPC implementation.  This way
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// the generated code can be more appropriate for the implementation in use
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// and can avoid unnecessary layers of indirection.
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//
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//
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// When you use the protocol compiler to compile a service definition, it
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// generates two classes:  An abstract interface for the service (with
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// methods matching the service definition) and a "stub" implementation.
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// A stub is just a type-safe wrapper around an RpcChannel which emulates a
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// local implementation of the service.
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//
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// For example, the service definition:
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//   service MyService {
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//     rpc Foo(MyRequest) returns(MyResponse);
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//   }
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// will generate abstract interface "MyService" and class "MyService::Stub".
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// You could implement a MyService as follows:
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//   class MyServiceImpl : public MyService {
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//    public:
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//     MyServiceImpl() {}
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//     ~MyServiceImpl() {}
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//
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//     // implements MyService ---------------------------------------
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//
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//     void Foo(google::protobuf::RpcController* controller,
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//              const MyRequest* request,
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//              MyResponse* response,
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//              Closure* done) {
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//       // ... read request and fill in response ...
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//       done->Run();
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//     }
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//   };
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// You would then register an instance of MyServiceImpl with your RPC server
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// implementation.  (How to do that depends on the implementation.)
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//
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// To call a remote MyServiceImpl, first you need an RpcChannel connected to it.
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// How to construct a channel depends, again, on your RPC implementation.
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// Here we use a hypothetical "MyRpcChannel" as an example:
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//   MyRpcChannel channel("rpc:hostname:1234/myservice");
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//   MyRpcController controller;
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//   MyServiceImpl::Stub stub(&channel);
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//   FooRequest request;
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//   FooResponse response;
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//
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//   // ... fill in request ...
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//
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//   stub.Foo(&controller, request, &response, NewCallback(HandleResponse));
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//
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// On Thread-Safety:
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//
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// Different RPC implementations may make different guarantees about what
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// threads they may run callbacks on, and what threads the application is
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// allowed to use to call the RPC system.  Portable software should be ready
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// for callbacks to be called on any thread, but should not try to call the
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// RPC system from any thread except for the ones on which it received the
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// callbacks.  Realistically, though, simple software will probably want to
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// use a single-threaded RPC system while high-end software will want to
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// use multiple threads.  RPC implementations should provide multiple
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// choices.
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#ifndef GOOGLE_PROTOBUF_SERVICE_H__
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#define GOOGLE_PROTOBUF_SERVICE_H__
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#include <string>
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#include <google/protobuf/stubs/callback.h>
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#include <google/protobuf/stubs/common.h>
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#ifdef SWIG
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#error "You cannot SWIG proto headers"
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#endif
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#include <google/protobuf/port_def.inc>
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namespace google {
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namespace protobuf {
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// Defined in this file.
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class Service;
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class RpcController;
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class RpcChannel;
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// Defined in other files.
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class Descriptor;         // descriptor.h
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class ServiceDescriptor;  // descriptor.h
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class MethodDescriptor;   // descriptor.h
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class Message;            // message.h
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// Abstract base interface for protocol-buffer-based RPC services.  Services
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// themselves are abstract interfaces (implemented either by servers or as
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// stubs), but they subclass this base interface.  The methods of this
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// interface can be used to call the methods of the Service without knowing
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// its exact type at compile time (analogous to Reflection).
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class PROTOBUF_EXPORT Service {
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 public:
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  inline Service() {}
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  virtual ~Service();
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  // When constructing a stub, you may pass STUB_OWNS_CHANNEL as the second
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  // parameter to the constructor to tell it to delete its RpcChannel when
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  // destroyed.
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  enum ChannelOwnership { STUB_OWNS_CHANNEL, STUB_DOESNT_OWN_CHANNEL };
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  // Get the ServiceDescriptor describing this service and its methods.
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  virtual const ServiceDescriptor* GetDescriptor() = 0;
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  // Call a method of the service specified by MethodDescriptor.  This is
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  // normally implemented as a simple switch() that calls the standard
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  // definitions of the service's methods.
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  //
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  // Preconditions:
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  // * method->service() == GetDescriptor()
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  // * request and response are of the exact same classes as the objects
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  //   returned by GetRequestPrototype(method) and
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  //   GetResponsePrototype(method).
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  // * After the call has started, the request must not be modified and the
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  //   response must not be accessed at all until "done" is called.
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  // * "controller" is of the correct type for the RPC implementation being
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  //   used by this Service.  For stubs, the "correct type" depends on the
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  //   RpcChannel which the stub is using.  Server-side Service
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  //   implementations are expected to accept whatever type of RpcController
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  //   the server-side RPC implementation uses.
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  //
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  // Postconditions:
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  // * "done" will be called when the method is complete.  This may be
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  //   before CallMethod() returns or it may be at some point in the future.
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  // * If the RPC succeeded, "response" contains the response returned by
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  //   the server.
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  // * If the RPC failed, "response"'s contents are undefined.  The
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  //   RpcController can be queried to determine if an error occurred and
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  //   possibly to get more information about the error.
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  virtual void CallMethod(const MethodDescriptor* method,
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                          RpcController* controller, const Message* request,
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                          Message* response, Closure* done) = 0;
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  // CallMethod() requires that the request and response passed in are of a
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  // particular subclass of Message.  GetRequestPrototype() and
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  // GetResponsePrototype() get the default instances of these required types.
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  // You can then call Message::New() on these instances to construct mutable
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  // objects which you can then pass to CallMethod().
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  //
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  // Example:
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  //   const MethodDescriptor* method =
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  //     service->GetDescriptor()->FindMethodByName("Foo");
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  //   Message* request  = stub->GetRequestPrototype (method)->New();
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  //   Message* response = stub->GetResponsePrototype(method)->New();
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  //   request->ParseFromString(input);
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  //   service->CallMethod(method, *request, response, callback);
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  virtual const Message& GetRequestPrototype(
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      const MethodDescriptor* method) const = 0;
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  virtual const Message& GetResponsePrototype(
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      const MethodDescriptor* method) const = 0;
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 private:
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  GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(Service);
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};
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// An RpcController mediates a single method call.  The primary purpose of
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// the controller is to provide a way to manipulate settings specific to the
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// RPC implementation and to find out about RPC-level errors.
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//
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// The methods provided by the RpcController interface are intended to be a
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// "least common denominator" set of features which we expect all
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// implementations to support.  Specific implementations may provide more
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// advanced features (e.g. deadline propagation).
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class PROTOBUF_EXPORT RpcController {
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 public:
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  inline RpcController() {}
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  virtual ~RpcController();
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  // Client-side methods ---------------------------------------------
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  // These calls may be made from the client side only.  Their results
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  // are undefined on the server side (may crash).
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  // Resets the RpcController to its initial state so that it may be reused in
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  // a new call.  Must not be called while an RPC is in progress.
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  virtual void Reset() = 0;
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  // After a call has finished, returns true if the call failed.  The possible
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  // reasons for failure depend on the RPC implementation.  Failed() must not
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  // be called before a call has finished.  If Failed() returns true, the
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  // contents of the response message are undefined.
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  virtual bool Failed() const = 0;
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  // If Failed() is true, returns a human-readable description of the error.
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  virtual std::string ErrorText() const = 0;
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  // Advises the RPC system that the caller desires that the RPC call be
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  // canceled.  The RPC system may cancel it immediately, may wait awhile and
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  // then cancel it, or may not even cancel the call at all.  If the call is
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  // canceled, the "done" callback will still be called and the RpcController
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  // will indicate that the call failed at that time.
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  virtual void StartCancel() = 0;
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  // Server-side methods ---------------------------------------------
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  // These calls may be made from the server side only.  Their results
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  // are undefined on the client side (may crash).
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  // Causes Failed() to return true on the client side.  "reason" will be
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  // incorporated into the message returned by ErrorText().  If you find
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  // you need to return machine-readable information about failures, you
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  // should incorporate it into your response protocol buffer and should
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  // NOT call SetFailed().
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  virtual void SetFailed(const std::string& reason) = 0;
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  // If true, indicates that the client canceled the RPC, so the server may
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  // as well give up on replying to it.  The server should still call the
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  // final "done" callback.
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  virtual bool IsCanceled() const = 0;
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  // Asks that the given callback be called when the RPC is canceled.  The
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  // callback will always be called exactly once.  If the RPC completes without
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  // being canceled, the callback will be called after completion.  If the RPC
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  // has already been canceled when NotifyOnCancel() is called, the callback
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  // will be called immediately.
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  //
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  // NotifyOnCancel() must be called no more than once per request.
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  virtual void NotifyOnCancel(Closure* callback) = 0;
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 private:
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  GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(RpcController);
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};
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// Abstract interface for an RPC channel.  An RpcChannel represents a
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// communication line to a Service which can be used to call that Service's
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// methods.  The Service may be running on another machine.  Normally, you
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// should not call an RpcChannel directly, but instead construct a stub Service
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// wrapping it.  Example:
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//   RpcChannel* channel = new MyRpcChannel("remotehost.example.com:1234");
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//   MyService* service = new MyService::Stub(channel);
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//   service->MyMethod(request, &response, callback);
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class PROTOBUF_EXPORT RpcChannel {
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 public:
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  inline RpcChannel() {}
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  virtual ~RpcChannel();
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  // Call the given method of the remote service.  The signature of this
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  // procedure looks the same as Service::CallMethod(), but the requirements
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  // are less strict in one important way:  the request and response objects
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  // need not be of any specific class as long as their descriptors are
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  // method->input_type() and method->output_type().
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  virtual void CallMethod(const MethodDescriptor* method,
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                          RpcController* controller, const Message* request,
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                          Message* response, Closure* done) = 0;
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 private:
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  GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(RpcChannel);
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};
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}  // namespace protobuf
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}  // namespace google
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#include <google/protobuf/port_undef.inc>
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#endif  // GOOGLE_PROTOBUF_SERVICE_H__
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